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围棋术语英文

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发表于 2015-5-26 11:12 | 显示全部楼层 |阅读模式
老杨团队,追求完美;客户至上,服务到位!
A# Z% ?! s. h; \% z: C. E
安定 āndìng - settle*
! r0 `3 P# \& v. a
# W# A" y) i! k
' K/ _5 S$ _* E/ }6 YB
+ \6 [! S0 K6 w, l白 bái - white*% f; H) J2 P: y4 g) i
白方 bái fāng - white player*2 }, c$ o! @1 w& r$ T
败 (敗) bài - failure*
; g8 z, A3 s- ^" T1 V败着 (敗著) bài zhāo - losing move
+ y) V" g6 X& T) m) l- Q扳 bān - hane2 l" `3 h" A: E/ D+ |
扳断 bān duàn - hane through0 T0 \' W  a' ?7 h
板六 bǎn liù - rectangular six! [1 I; y: K3 y( W2 ^
半劫 bàn jié - half-point ko
( M& a% i* U, t' A7 x2 d棒接 bàng jiē - pole connection6 e! [1 d; v& w3 G" ~' K! M% `$ j/ `% ?
包围 (包圍) bāo wéi - surround*4 B7 Y$ m3 k% N: O' H5 q- K6 e
薄 báo - thin*1 z/ R3 g5 p) H1 C, e
保留 bǎoliú - retain; preserve*
6 [% l, I; G# S4 `" t0 `- O抱吃 bào chī - capturing technique by atari- u; R! c; y) K5 Y
本身劫 běn shēn jié - local ko threat
/ q1 G* F% T6 ^5 k3 L  Q, v% O本身劫材 běn shēn jié cái - local ko threat
$ A; `8 j6 ~( M2 f本手 běn shǒu - proper move
" z& a! W" }2 M8 ^9 \笨重 bèn zhòng - heavy*. K$ h$ a4 P9 d) `" C( h) e/ f/ i9 t
崩 bēng - collapse*- ?% P- g0 J1 ~& m
崩溃 (崩潰) bēng kuì - collapse*
, s* S6 Y# M& ]逼 bī - checking extension
* q8 v5 k0 I$ J; N鼻顶 (鼻頂) bí dǐng - nose tesuji
" ]9 N* f7 o2 q, n  Q比气 (比氣) bǐ qì - capturing race. D: L+ p, D4 o
比赛 (比賽) bǐ sài - tournament*
6 ^, O, {) f) e# \边 (邊) biān - side*2 d; N, J# N7 X2 t. n
变化 (變化) biàn huà - variation*
# A  r, i$ U) e- y" p" [6 D* {+ U, r变相中国流 (變相中国流) biàn xiàng zhōng guó liǔ - mini chinese opening4 m4 Z6 e2 _6 ^: v8 G" D% k
变形中国流 (變形中國流) biàn xíng zhōng guó liǔ - mini chinese opening
0 z9 _# _* A  [) z4 ?: B4 o变着 (變著) biàn zhāo - unusual play% ~- D' i: a) w6 x2 |% t( i
并 (並) bìng - horizontal stretch
3 s4 P. @- O' Y- Q: d- X$ S8 a$ Q2 O步调 bù diào - logical order of moves (moving reasonably, beneficially, and with restraint)
( X( I7 `% T2 _& M# d补强 (補强) bǔ qiáng - reinforce*
" s- f3 p9 a: p' y1 H布局 (佈局) bù jú - opening
/ D# D3 q% d# R/ k% k4 e不利 bù lì - disadvantageous*  z: s: I; g( K) J
不入 bù rù - suicide
. a8 J$ }" K8 ]& N不入子 bù rù zǐ - suicide
$ u9 A& q5 k6 e8 o不提三目 bù tí sān mù - three points without capturing1 x' I3 J5 r0 d) p1 o
不提五目 bù tí wǔ mù - five points without capturing( C$ s* ~" q1 j$ \# h
( x( U: K) }4 s# A

2 m& o8 u+ ^; B! X: t, NC
. C' Z5 O0 C/ M9 e5 |; s猜先 cāi xiān - guessing the stones (Nigiri: random color choice before the game)% g4 p9 I+ `. @( E  X
猜子 cāi zǐ - guessing the stones (Nigiri: random color choice before the game)
5 R# X$ W; D' J: f  l) H; ]参考 (參考) cān kǎo - reference*; k" x4 S) R7 q8 d1 b1 w
残忍 cánrěn - bloody or merciless*
7 @- z1 V: P1 z/ N拆 chāi - extension) m, V  O& r7 Z4 o
拆逼 chāi bī - checking extension8 x" ^' [  G' w/ s* m
拆二 chāi èr - two-space extension
4 C4 x2 S  z6 ~5 p) S拆三 chāi sān - three-space extension$ P  ~. I0 r6 ]: @
拆四 chāi sì - four-space extension: `" ]6 a9 O' `& E) O
拆五 chāi wǔ - five-space extension9 @5 @6 y* p( @. Z0 q% o- J4 T
拆一 chāi yī - one-space extension
6 X0 g% w* W9 I8 B3 H/ t- l0 K缠绕 (纏繞) chánrǎo - harassment technique
/ z! P+ R' G# A1 [- E) n& U) y! ~$ \长 (長) cháng - stretch
6 I1 a% r1 h. Z- e7 v: ~: V5 X$ P9 F5 e长考 (長考) cháng kǎo - think for a long time" _, g+ F: _& q& {0 Y
长气 (長氣) cháng qì - increase liberties
( ]$ K1 [- ^/ N& e$ n2 S- k) h, Q长生 (長生) cháng shēng - eternal life
9 X' O( R  u: j1 q7 V场合定式 (場合定式) chǎng hé dìng shì - situational joseki/ A& S1 F1 n& a
超大飞 (超大飛) chāo dà fēi - very large knight's move
6 H7 p0 d% e4 x& n超高目 chāo gāo mù - 4-6 point
' ^0 ?/ X- p1 y2 P- _) s( J超时负 / 超时 (超時) chāo shí fù  - lose by time
4 ]" t+ l- K, B7 r! ^! ]超时胜 chāo shí shèng - win on time3 N) }; C4 ^: w( o  z
成功 chéng gōng - success*# u5 v5 W: \* |* g
成立 chéng lì - possible*
1 A  {0 t1 S* N" m( Q秤砣 chèng tuó - two-stone edge squeeze
! s3 ]" K8 d: \% w4 I吃 chī - capture
# S  H2 ]: _. C3 g) ?8 w5 I吃亏 (吃虧) chī kuī - loss*
8 v. J$ }6 j8 H- n持棋 chí qí - jigo
6 V+ J( [) y. t- R; ~0 n( L6 S冲 (衝) chōng - push through& `! F1 O6 j( n8 Y& l
重复 (重複) chóng fù - overconcentrated, M# ]" K8 i# Z, \, p
初段 chū duàn - 1 dan
5 j" `- P8 w% ~+ o! R初级 (初級) chū jí - beginner level*
8 j2 p, `6 K0 Z* n$ @出头 (出頭) chū tóu - getting ahead0 |9 m9 v5 W. _: t' n' E- _
刺 cì - peep4 l, u' L  t0 R# v' o4 B- q6 R$ g
次序 cì xù - sequence*+ ~' ~2 O7 [7 o6 T2 x5 P
错误 (錯誤) cuò wù - mistake*( X8 Z* M& s' c/ A8 k3 U' l
错小目 (錯小目) cuò xiǎo mù - rotating 3-4 points
- |% Z( v* |, ?/ v0 t4 Q$ Q: g8 }2 C0 i

! w$ A) f+ l9 L/ U3 u# WD
! E! G1 }3 u% N6 E7 u' Q搭 dā - attach1 P$ n8 e0 q( m) j$ K
打 dǎ - atari
" x, R! n7 p: l. A: w* w9 I打吃 dǎ chī - atari
% y, |3 P5 K, e4 o8 V打二还一 (打二還一) dǎ èr huán yī - capture two recapture one& m0 B% ?3 x& W7 H1 O
打挂 (打掛) dǎ guà - adjourn game) Q. X. p! R$ X9 Z' {
打劫 dǎ jié - ko
/ x$ g3 x2 \: W; @+ _打入 dǎ rù - invasion9 ?: }/ }7 ^! U7 g/ n
打三还一 (打三還一) dǎ sān huán yī - capture three recapture one
! X# a! G9 M6 v大 dà - large*
" y% k6 I, J4 k! ^8 G- V大场 (大場) dà chǎng - big point
7 }5 G: |+ @, x2 E: X; k/ g1 G大飞 (大飛) dà fēi - large knight's move- V3 C, V. N- P: w( u. [; I' R
大局感 dà jú gǎn - whole board thinking
$ X# [0 @+ A, H大龙 (大龍) dà lóng - dragon*
/ ~9 K& ]* A# X" W2 f大模样 (大模樣) dà mó yàng - large-scale framework% ^" r3 S9 }; ^, ]4 D* S6 @
大盘 (大盤) dà pán - large board (19x19)
! e2 z" l; q( R& C大棋盘 (大棋盤) dà qí pán - large board (19x19)# K- w2 z) U1 P  }* C+ X. A
大伸腿 dà shēn tuǐ - large monkey jump
0 i6 z: V/ X& h" f& `大头鬼 (大頭鬼) dà tóu guǐ - two-stone edge squeeze
* R4 K. @$ X7 J5 o/ m, h3 o5 L+ _大雪崩 (da4 xue3 beng1) - large avalanche
8 P- b8 M1 d  I大压梁 (dà yā liáng) - Da Ya Liang
4 k" l/ N, r6 ]大眼 dà yǎn - eye with two or more spaces1 r6 [* a8 s! b; `  [% G5 b0 f/ E
大猪嘴 (大豬嘴) dà zhū zuǐ - j group
7 a1 q" P* |9 n! Y0 n/ W带钩 (帶鈎) dài gōu - long l group$ z0 v) R% X% j8 d4 W- k
单关 (單關) dān guān - one-space jump
  p3 z) W5 b! e- U单官 (單官) dān guān - neutral point
" k2 e, i3 f+ v+ i8 w6 X单劫 (單劫) dān jié - half-point ko
4 x. J; f. l- [  \  h0 q5 {单行道 (單行道) dān xíng dào - one-way street*$ ^+ `" l6 u4 x6 G7 u3 j- g
挡 (擋) dǎng - block*: d7 O8 m& }: w& w
刀把五 dāo bǎ wǔ - bulky five$ K; ]( y7 N, p5 }/ G
刀板五 dāo bǎn wǔ - bulky five
8 t0 q% e: d0 }. u% J8 I9 @刀柄五 dāo bìng wǔ - bulky five5 r  E& g0 f' g( {8 [8 k/ Z
刀五 dāo wǔ - bulky five
' b7 N5 T. p$ z3 g/ @倒扑 (倒撲) dào pū - snapback
0 Y) A/ O, l8 S# _' \! N倒贴 (倒貼) dào tiē - reverse komi
( T' t4 J9 Y, |& v倒脱靴 (倒脫靴) dào tuō xuē - under the stones
- R8 G  @& s# x% A& L  u8 L! g低 dī - low*7 J% |$ K; O' ^9 o3 I2 l: V* c
敌 (敵) dí - enemy*
. O# c1 i* U4 T: N6 ?& Y" Q* t$ r抵 dĭ - hold up; push against, to support, to resist*
+ g( L; T: f$ j抵抗 dǐkàng - to resist; resistance*
! U9 p" p8 c0 l5 c, i敌人 (敵人) dí rén - enemy*& u9 U3 z3 f1 B% [5 m  L" D0 F
地 dì - territory*
, q! K, ~! I7 d  S" k地盘 (地盤) dì pán - territory*
. m' W4 R" a8 h, q* |9 ^; \2 b地域 dì yù - territory*
) d0 m5 W8 q% H: ]点 (點) diǎn - placement; point
+ H  @- e+ j3 X/ i( }点方 (點方) diǎn fāng - eye-stealing tesuji7 J+ P/ T& h; J* s) t  f
点角 (點角) diǎn jiǎo - corner invasion$ M. t" O, c4 n* S4 h' p
点目 (點目) diǎn mù - counting# F+ L8 A6 d1 w7 ]6 f: ?  U
点眼 (點眼) diǎn yǎn - placement inside opponent's eye8 l* @: t4 J) E4 C" O
调子(調子) diào zi - choshi) U* j" N& A4 F) @3 d2 \
丁四 dīng sì - farmer's hat; pyramid four
* H' g, t) n! l( t* d* F# Y1 J5 q# Q2 \顶 (頂) dǐng - bump1 y0 x9 m2 P' ^2 o
定式 dìng shì - joseki
8 G4 V) _- A% K( y4 `; r, Q' A定型 dìng xíng - settle
+ D' D% W0 [0 n1 |" m! Z7 K东坡棋 (東坡棋) dōng pō qí - mirror go
* O* [- z# C( P0 _) x9 K  o5 J8 x, e斗方 (鬥方) dǒu fāng - carpenter's square
* c$ i6 a3 e) u5 t读秒 (讀秒) dú miǎo - byo-yomi
4 V2 w; {5 C% w: O/ v6 J2 D' A( x渡 dù - bridge under
" p  C, s# n+ h断 (斷) duàn - cut*
! S+ Z. W4 B. }7 q0 v6 O% Z7 m段 duàn - dan
& U% _: N) X4 k9 R7 c# T3 R1 K对策 (對策) duìcè - countermeasure*' }2 ~" |2 X0 F5 ]5 X* ^
对局 (對局) duì jú - play game*4 v: L* y; h( J" W$ B
对杀 (對殺) duì shā - capturing race# F3 p! B  i" ~" X
对弈 (對弈) duì yì - play game*2 }1 [3 @5 d  Q8 J+ Y/ j' w5 T
遁 dùn - to escape, flee (逃遁 táodùn); (disappear)*! q* |+ l* u- _6 \7 n1 n9 M
多元劫 duō yuán jié - multiple ko
, C2 ]! y8 Y8 d& J7 }% ~- b
3 {, W4 y$ q8 O$ g; i  b* G4 G/ {9 j4 r
E/ Q4 n% a7 G1 i+ k& i
恶手 (惡手) è shǒu - bad move8 v1 A! q& @9 Q- N
二间拆 (二間拆) èr jiān chāi - two-space extension
6 W. U5 X0 p+ G/ \: U* l二间跳 (二間跳) èr jiān tiào - two-space jump. T" V5 n1 {+ E
二连星 (二連星) èr lián xīng - ni ren sei
1 G% j: u* X" l" }( {二手劫 èr shǒu jié - two-step ko& y1 z* |! l, H; [1 o

. Y1 V1 j9 s6 ^' m& x! {0 G% ^% f
8 H  b8 d* M& `' z( e  I9 Q2 W! xF/ l  B# I# M2 R# E! I
发展 (發展) fā zhǎn - develop*  d0 v! c3 ^. V7 i$ a2 N
法 fǎ method, way (also 下法 xiàfǎ)*
) @  ~1 A5 n9 w! P! Q1 g反扳 fǎn bān - counter hane
/ @' z- D  H9 R) l! P反打 fǎn dǎ - counter atari
& F: u, o9 |, q8 K8 P$ i3 L反攻 fǎn gōng - counter attack2 h# ?2 T6 F2 u
反击 (反擊) fǎn jī - counter attack% Y8 o" `1 Z: j9 J) l* a$ |) u
反夹 (反夾) fǎn jiā - counter pincer( }$ m) ?- Q# `& i* |' Y
反提 fǎn tí - recapture: U: }; d& V, E2 N
方法 fāng fǎ - technique*
! G+ f) R2 D$ f0 B0 W方四 fāng sì - square four8 r3 U) ]4 P9 M7 l# k/ E. f
方向 fāng xiàng - direction*
/ c0 [; h+ A$ i4 W6 M方形 fāng xíng - mouth shape
4 \* i8 p! d# x  p防 fáng - defend*
" \; ^; ?7 R% p防守 fáng shǒu - defend*
" S1 l8 o) @% W: Y$ _飞 (飛) fēi - knight's move
% h, f, r( B, r( x* I飞刀 (飛刀) fēi dāo - exception move to joseki, not necessarily hamete8 [/ b3 y" u  b  M) _( g
飞压 (飛壓) fēi yā - press) b- k9 R/ R! G2 }4 q! T/ ?3 O
废着 (廢著) fèi zhāo - useless move
) X, ^  u  {$ c8 c废子 (廢子) fèi zǐ - useless stones# }4 r1 t7 E7 z# z2 i" o7 O
分投 fēn tóu - splitting move
# r+ ?& R' \: [分先 fēn xiān - even game
! g: }6 J6 H: f+ \3 l  U封 fēng - seal in*
9 J* Z# Y  x9 u封手 fēng shǒu - sealed move5 B5 @/ V5 l' I
封锁 (封鎖) fēng suǒ - seal in*
! K5 A1 ~3 t- ~浮棋 fú qí - floating stones
" s. I; o& q% g& z, \9 \/ x! k浮子 fú zǐ - floating stones/ l* ?- Q& k7 T( e: [
负 (負) fù - lose*/ [7 ^$ @" }9 E/ ]
复盘 (復盤) fù pán - game review
) e6 a8 d6 n6 S0 E* L. k  s  J8 A3 y/ P; ]% M

$ D) C& S6 \% n( k* M4 U8 g) `: i( DG; n" V) o1 G  K$ Q6 g& S" g1 G
概念 gài niàn - concept*
' [2 `$ g/ b7 B/ a. N4 S3 W感觉 (感覺) gǎn jué - feeling*
& ?9 ?. z! a( b  [- v1 d4 K" G高 gāo - high*
  L, c7 f; I/ W3 `4 n2 `高级 (高級) gāo jí - advanced level*
4 F3 E7 n6 V) q% m5 n3 E高目 gāo mù - 4-5 point2 m( ~) C9 J- y$ D$ e& X, I8 C! Q
根据 (根據) gēn jù - base*
% K! o( i- Y# P( ^$ J1 }' Q0 ^根据地 (根據地) gēn jù dì - base*& _; \3 J* H9 C4 g# c# W* x5 R
攻 gōng - attack*
  I8 G- v( Y' P0 g攻击 (攻擊) gōng jī - attack*$ W) T, V8 ^- [  t
共气 (gòngqì) - shared liberty
. F6 D: j) c* p7 {2 _# k公气 (公氣) gōng qì - shared liberty- O* Y( |6 _  u  J, l* P& }( m
攻守 gōng shǒu - attack and defence*
/ e- Y, K' f2 [! S0 ^' G共活 gòng huó - seki- o0 o4 p1 ^# |" S2 q1 p+ O
孤棋 gū qí - floating stones; u- x9 k" j! m: P3 a4 r
挂角 (掛角) guà jiǎo - corner approach
& o' ]8 z: J% V拐 guǎi - bend*/ A+ y  [# a8 ?& ?: _
怪着 (怪著) guài zhāo - ghost move
0 x  ^5 W( E7 b9 h" d% l0 v3 ~! c$ w关 (關) guān - one-space jump: f# y' C  ~1 a) J4 y5 V, g
官子 guān zǐ - endgame
/ M8 x8 W; i* W9 |8 K6 X! a- O龟甲 (龜甲) guī jiǎ - tortoise shell" ?- ~/ {- s( s0 G5 M
规则 (規則) guī zé - rules*- m# C5 t; Z! n% q3 }
鬼手 guǐ shǒu - ghost move& W3 t5 ?: J( {+ W3 ^) u
滚包 (滾包) gǔn bāo - squeeze
: g6 Z" D. |7 W9 ?滚打 (滾打) gǔn dǎ - squeeze9 w6 x' B+ D+ j( _( }) o6 F0 F
滚打包收 (滾打包收) gǔn dǎ bāo shōu - squeeze
  a+ f  |1 E0 e8 G+ K9 n/ X过分 (過分) guò fèn - overplay
/ h$ }7 H* s, B" j8 r国手 (國手) guóshǒu - national champion*/ Z( T& p! _+ M- d! D  ^

( ]9 }+ \! h8 {2 l: k. l4 M7 o8 Z9 k' h
H7 W7 i5 J. j- E0 o, f
韩国流布局 (Hánguóliúbùjú) - Korean Fuseki
6 v- e/ g0 @  A( P* [好点 (好點) hǎo diǎn - good point' v+ w) h4 u8 _- M# s6 p
和棋 hé qí - draw*7 E7 D, R/ S0 B8 W: U+ U$ R
黑 hēi - black*7 K0 C, S/ m5 N
黑方 hēi fāng - black player*+ r3 q( u# F% T1 P; K7 [: M+ y6 D& _
黑先 hēi xiān - Black plays first*! b1 P& R4 n. S; O
猴子脸 hóuzǐ liǎn - Sake bottle shape& P6 ~8 K) i- Y- F' b4 I$ f: A
厚 hòu - thick*
4 u1 m" v! ~6 J后悔 (後悔) hòu huǐ - regret*2 e/ B$ n2 U, o8 `9 ^: |5 A$ X
后面推车 (後面推車) hòu miàn tuī chē - pushing from behind5 B2 G  p, o/ q: X! i6 L+ l+ \
厚实 (厚實) hòu shí - thick*
. g  b9 X+ q9 u8 ~) U2 Q" }) Z厚势 (厚勢) hòu shì - influence*. ]1 Z. \1 k# ?, h
后 (後) hòu - after; later** Z* P  B; _5 y) ]
后手 (後手) hòu shǒu - gote# T" z  U& I1 ?. U3 F* u+ `( |! p
后手劫 (後手劫) hòu shǒu jié - a ko in which the opponent makes the first capture% P. o, K- g7 B) Y- q
后续手段 (後續手段) hòu xù shǒu duàn - follow-up
' D0 d  g; n$ r! f: B7 N后中先 (後中先) hòu zhōng xiān - gote with hidden sente$ v0 A% j% r& W9 U# w% @
虎 hǔ - tiger's mouth
* v0 x$ D* Z9 y6 Z4 x" o# J虎口 hǔ kǒu - tiger's mouth
6 m4 D3 s) K5 t/ H7 ~$ X互破 hù pò - mutual damage
! o1 L8 T# `( j) A互围 (互圍) hù wéi - mutual surrounding of territory
: L6 y& c2 S: j# m$ a花见劫 (花見劫) huā jiàn jié - picnic ko
$ U/ ~8 o$ ~4 w9 c花六 huā liù - rabbity six( ~8 O4 f$ Y; }& u% C# I
花五 huā wǔ - crossed five
" q/ @' x0 G1 m. R! R还原 (還原) huán yuán - transposition
0 v( z& z4 q% a) b缓 (緩) huǎn - slow*
) }" X2 J: |( R5 k缓慢 (緩慢) huǎn màn - slow*: s8 \2 g# M" r  J1 s! B
缓气劫 (緩氣劫) huǎn qì jié - approach ko
; O/ a4 i8 U( S% n' @缓气征吃 (huǎnqì zhēngchī) - loose ladder (full name)' w: N  N# |) L5 R/ ~
缓手 (緩手) huǎn shǒu - slow' c$ e4 S2 Z# |. T0 e) J
缓征 (緩徵) huǎn zhēng - loose ladder
4 b7 m4 y; y1 `  b9 M- V6 Z缓征子 (緩徵子) huǎn zhēng zǐ - loose ladder
2 C- {' [8 p0 I1 ~) r黄莺 扑 蝶 huángyīng pū dié - a yellow oriole captures the butterly = PattingTheRaccoonsBelly, a 1st-line capturing technique
6 N0 [5 n* r' i  S4 ]回手 huí shǒu - take back*0 D# L% L7 S- s. E6 {' E+ v
回提 huí tí - recapture
2 W) f1 \% U: E悔棋 huǐ qí - take back*' s5 ^& o) x/ S8 U5 v
活棋 huó qí - living group9 C; u" D1 F) g" H3 C1 k% i3 f

% N% ?7 G9 ?/ x6 a- I2 H  f0 V% e' e2 A; ~
J
" E" U% T! ]; v$ _6 B急 jí - urgent*" o! H5 R4 d/ h# y
级 (級) jí - kyu" C8 |/ i' H9 u! z
急所 jí suǒ - urgent point# O" |" E$ x" f' j0 Y
挤 (擠) jǐ - bump into diagonal; choke; atekomi
4 v1 x( j8 }/ M5 P/ x* X技巧 jì qiào - technique*
5 U0 K3 y3 d! v. W* w0 b/ E3 w计算 (計算) jìsuàn: to count [3] / to calculate / to compute; calculation; (reading/analysis)*
5 z: {$ W7 A; T- {2 l佳 jiā - excellent** y' Y5 [7 Y/ i/ R, V+ v
夹 (夾) jiā - clamp; pincer6 ^6 {( p) L- ^* U
枷 jiā - net
  n# V- P, S' p3 l0 w. Y枷吃 jiā chī - net; p0 f2 I; _) K
夹攻 jiā gōng - pincer
) _/ S; B. z4 z3 I1 R+ E假劫 jiǎ jié - false ko threat3 f3 n0 S4 ]7 J) w; e
假双活 (假雙活) jiǎ shuāng huó - false seki
- z0 B3 K" z- D8 P/ `9 }2 C( W假眼 jiǎ yǎn - false eye# A  C: [3 n3 f( D: x" E- i9 E
假眼活 jiǎ yǎn huó - two-headed dragon
4 ~1 W& C& \) `" C# L9 ~1 \尖 jiān - diagonal# f# d; F. a0 w& p
尖冲 (尖衝) jiān chōng - shoulder hit
4 Y7 n9 ]: e* }3 \9 j尖顶 (尖頂) jiān dǐng - diagonal attachment( U, ]1 Z( ?$ ]" Z* X4 l3 a
坚实 (堅實) jiān shí - solid
. O1 ~( X  e( ~$ n# v见合 (見合) jiàn hé - miai4 l$ A- t% R& L* f# V  ^( M
教 jiāo - teach*
% K, Q. n4 z! z* @交叉点 (交叉點) jiāo chā diǎn - point
& a2 Z; G+ @+ n. G8 `0 D交点 (交點) jiāo diǎn - point. G' F% s0 N8 T  l2 r- Y* V
焦点 (焦點) jiāo diǎn - focal point*6 o  P1 K4 ]# g, q
交换 (交換) jiāo huàn - exchange*
  S9 b/ @" ?" W0 X- n, m7 ?* i角 jiǎo corner (angle, horn-shaped)** w  o8 s# h- i( L
叫吃 jiào chī - atari6 y: {- j( q2 H4 x5 E
教师 (教師) jiào shī - teacher*( [0 N1 T- y- I" Y/ k, j
教室 jiào shì - classroom*! V) k; q2 ]. q( ~' A4 ?) e; m; I, G2 D
基本功 jī běn gōng - fundamentals*! S8 n" {) G2 ]6 N
接不归 (接不歸) jiē bù guī - connect and die
& [! ?2 U  u1 u- |3 s劫 jié - ko' @  @; T! J, q- F+ c" q/ U3 R
劫材 jié cái - ko threat
1 d0 w" c4 t% I结果 (結果) jié guǒ - result*6 @( [3 {# Z, ~$ f3 Y5 ^- H. w
劫活 jié huó - live by ko
' t& D& ^3 Y9 G7 o' M% C诘棋 (詰棋) jié qí - life and death problem
8 X9 S1 w" D, ^劫杀 (劫殺) jié shā - kill by ko6 d$ D  ?+ K$ O
劫争 jié zhēng - ko fight4 r6 H3 `% \1 W3 a4 I1 e  }8 ^
解答 (jiě dá) - answer, solution*
8 G1 P# o: s# S" e8 @9 q金柜角 (金櫃角) jīn guì jiǎo - carpenter's square
( ]' n: V  {9 H; l. k7 ]9 P, P金鸡独立 (金雞獨立) jīn jī dú lì - double shortage of liberties also known as Golden Chicken Standing on One Leg! @. a6 v, B3 Y0 y( ?6 H; P
紧 (緊) jǐn - tight*# R7 d) H5 A6 w* ^/ B, S) ?
紧带钩 (緊帶鈎) jǐn dài gōu - long l group without outside liberties
" R- \9 B5 z% x/ q3 `! ~紧劫 (緊劫) jǐn jié - direct ko
, ?8 u. L' h( N; B紧气 (緊氣) jǐn qì - reduce liberties
; w# D8 g. T5 o7 p9 r6 w( M! O! F紧气劫 (緊氣劫) jǐn qì jié - direct ko
9 F. \  ~- r; E! P! K' G; f禁着点 (禁著點) jìn zhāo diǎn - illegal point
& n2 P# s! W; c5 o净吃 (淨吃) jìng chī - unconditional kill (净= clean, only)
  \8 X3 T7 v* Y0 c0 j" _1 a净活 (淨活) jìng huó - unconditional life
2 m" y: w  d' A净杀 (淨殺) jìng shā - unconditional death0 J3 X+ M2 J4 |; a
净死 (淨死) jìng sǐ - unconditional death
/ [3 G4 H7 V- U- ?6 N3 R救 jiù - rescue; save*
) K- ^3 t2 _' d, D, l6 `* b聚 jù - placement inside opponent's eye3 `* U5 M; F; c8 I& E4 ]3 d. J2 I
俱乐部 (俱樂部) jù lè bù - club*
5 H3 x1 y) O; Q' t聚六 jù liù - six-space killable eye shape* h! F6 i0 K& P5 W8 G
聚三 jù sān - three-space killable eye shape6 x! I* _: B; l7 T" i% K. ^
聚四 jù sì - four-space killable eye shape
: h" o) G8 n+ t) @1 L, v' }聚五 jù wǔ - five-space killable eye shape  f) h# i7 h- L* c5 ^
决战 juézhàn - decisive battle*
2 `+ X5 x, u1 A诀窍 ( 訣竅 ) jué qiào - secrets of success / tricks of the trade*
- ^) O% g- s4 u+ ?3 o& X7 T9 n9 E& Q% i
1 H+ L) G0 \" q( O
K  I! s) }9 W$ q" y+ L
卡眼 kǎ yǎn - falsify eye1 {: G; ?+ n% I  Z
开拆 (開拆) kāi chāi - extension
; g+ V) s( n4 Z8 n开花 (開花) kāi huā - ponnuki; h8 r8 B8 x8 L  o+ |( \8 J
开劫 (開劫) kāi jié - create ko
/ S7 l1 [* z8 Q$ `3 v开局 (開局) kāi jú - opening
2 Q  o9 d4 b4 }- H7 w. g4 S看花劫 kàn huā jié - picnic ko; n$ g- M$ |) o/ M2 h
抗 kàng - to resist, fight; to oppose to defy*
$ m& d* H. K: {. g( ~" N5 a- Y  j靠 kào - attach one line higher than enemy stone7 E* }4 A/ I; I- X1 t
空 kōng - empty*
# h9 b" g  s. D" Q空间 (空間) kōng jiān - space*3 r6 x2 H9 ~9 A/ k, |6 d
空三角 kōng sān jiǎo - empty triangle
$ j# [: [: v" ^$ U! _6 N1 h2 @3 Z) o+ U空 kòng - territory*6 D. ~1 {+ {9 t. f8 c
跨 kuā - attach at waist of knight's move
# L$ G# p" a6 x+ L% _2 o1 L" L跨断 (跨斷) kuā duàn - waist cut9 V  s0 @" U! i
快 kuài - fast*
) i% F! m, W: ]7 c) }( k2 p( @快棋 kuài qí - blitz game. T# G2 A5 ?( u& N/ Q4 Z, o
宽 (寬) kuān - loose; wide*
  D4 E5 t6 E6 w7 V宽带钩 (寬帶鈎) kuān dài gōu - long l group with outside liberties% `. W* a. B7 ?8 a" C! e% N
宽气 (寬氣) kuān qì - increase liberties1 i& @& i% ]9 {2 b7 }7 }1 l; @2 s- B
宽气劫 (寬氣劫) kuān qì jié - approach ko
$ D! j2 f1 l% D* i5 l亏 (虧) kuī - loss*8 z* D5 }) Y* {9 {/ K( G; c; Y( Q( l) a
亏损 (虧損) kuī sǔn - loss*
; K8 ^6 f4 Z- Z" T' z8 _5 F* {扩大 (擴大) kuò dà - enlarge; expand*
+ O! X! j/ F' X. H' Z; P扩张 (擴張) kuò zhāng - enlarge; expand*1 [+ k# E% Y6 S; Q
[edit]* U5 Y- Z3 u4 E
L9 J+ l! u1 M9 e1 i2 v3 e0 O
赖皮劫 (賴皮劫) lài pí jié - many move approach ko
+ A. E. p+ j' I* L) _; J2 U拦 (攔) lán - checking extension; prevent opponent's advance*% Q; N# U& i) ]; U  y0 Q1 X
拦逼 (攔逼) lán bī - checking extension
- n7 N5 m5 n0 @. `: W- R烂柯 (爛柯) làn kē - ranka
5 x- o7 |. ?) J* ]% i. P老师 (老師) lǎo shī - teacher** j( q& I9 {! Z6 ?! [5 }( C
老鼠偷油 lǎo shǔ tōu yóu - mouse stealing oil2 k" [2 @/ v) c4 L  z% I$ ~# ]- q
类型 (類型) lèixíng – pattern, type*9 G3 W& I$ h$ u3 M6 }+ b
冷着 (冷著) lěng zhāo - unexpected move; k& o3 r$ y' O
利 lì - profit*/ `* t$ D# Q  o2 C$ z" u% @/ E
立 lì - descent; stand
; l! V' E+ I4 w  b利用 lì yòng - make use*
0 z5 `# J! i5 o( K+ y连 (連) lián - connect; continuous*
) _4 a% p+ ]0 ^0 i9 j/ c0 O连扳 (連扳) lián bān - double hane9 g- q6 j6 ]4 R# p0 s- D" d) X
连环劫 (連環劫) lián huán jié - double ko/ _: @0 y* X1 ^" K, u2 e5 }4 q8 X
连接 (連接) lián jiē - connect*% o- M1 d4 c( t( g
联棋 (聯棋) lián qí - pair go
; z2 |4 |8 ?0 O* Z3 |# |, C1 B恋子 (戀子) liàn zǐ - reluctance to sacrifice
* [6 l% W7 g+ w% V两分 (兩分) liǎng fēn - equal*
# m: _4 J$ e/ s$ X* o* ]1 E两頭蛇 (兩頭蛇) liǎng tóu shé - two-headed dragon (literally, "two-headed snake")& i0 i0 `( v) U
劣势 (劣勢) liè shì - inferior*6 L0 g' S  T/ L4 d
裂型 (裂型) liè xíng - split shape
6 e7 @$ f% }! B! \9 @( M) V  t; j龙 (龍) lóng - dragon*
! |+ k( D5 D7 V, h: c1 G) q4 j漏着 (漏著) lòu zhāo - oversight% B* I7 g* b. o; y. [/ D
落子 luò zǐ - playing stone on board
; {. r$ N' V" [, z1 k; b% C  m4 \* w1 H8 n* M. s' \( k
7 x2 `) R( F4 h: J4 g- ^3 k+ p
M8 u, M+ |) x2 S
满意 (滿意) mǎnyì - satisfied*
+ V6 O4 \7 e. @" \慢 màn - slow*9 `( J- b# o8 M1 r* Y) r
盲点 (盲點) máng diǎn - blind spot; R& [: F; h9 H! c9 E6 A" t5 S
梅花六 méi huā liù - rabbity six
2 Y) u) ~- n5 G梅花五 méi huā wǔ - crossed five6 i3 ^" X; p/ z% K5 v
门吃 (門吃) mén chī - capturing technique by atari7 q, ?+ n7 b' g5 m/ `
迷你中国流 (迷你中國流) mí nǐ zhōng guó liǔ - mini chinese opening
$ S# w& ^2 a* G7 @& @4 O( k妙手 miào shǒu - excellent move
$ u, M' f5 [7 x; P/ L妙着 (冷著) miào zhāo - excellent move
1 k' n$ O6 P1 v1 Z1 @* _' P3 z7 ~  Z模仿棋 mó fǎng qí - mirror go/ k# W: L% O$ P
模样 (模樣) mó yàng - territorial framework
6 r' b: B' z% d2 E目 mù - point of territory
: w2 O' k; ]2 k+ i  E% }3 c目外 mù wài - 3-5 point+ b* R. ~$ {; c+ N
& ~0 e7 P  k( t/ R

) y4 B  l/ M4 ]1 o* YN
5 P7 F3 h8 }/ m9 c: b内气 (內氣) nèi qì - liberties surrounded exclusively by one player's stones( ], O" C+ d1 m3 ~! g8 G  [
逆官子 nì guān zǐ - reverse endgame move# C2 b4 X* ^1 D; a$ z' h4 p
逆先 nì xiān - reverse sente
1 U2 t9 }# Q1 X( r- s; O逆先手 nì xiān shǒu - reverse sente
- e" L0 I/ r( v- C1 m逆转 (逆轉) nì zhuǎn - overturn game
8 o$ u# o4 {  C9 @$ T# i7 d5 K粘 nián - connect*3 [0 @6 w. d8 c' E& L
凝形 níng xíng - overconcentrated shape* \8 M1 v$ G/ S2 C5 b. l, W
扭断 (扭斷) niǔ duàn - crosscut
2 U/ g- {5 `0 A; _扭十字 niǔ shí zì - crosscut
" X. i2 v/ H0 T, C% D- d$ x" s1 E扭十字长一方 (扭十字長一方) niǔshízì cháng yīfāng - extend in a crosscut
+ J% z5 h# b# D- A扭羊头 (扭羊頭) niǔ yáng tóu - ladder
/ S( _/ @9 J2 k1 N+ C% I* y2 p# c

' r. W1 _+ Z. I" q( |P
% ?$ m1 ^/ F+ G1 U爬 pá - crawl*
3 n. Z0 _7 U7 h4 U* k. k. O& L盘渡 (盤渡) pán dù - bridge under
3 ~8 q0 v3 l9 Y1 y; M盘角板六 (盤角板六) pán jiǎo bǎn liù - rectangular six in the corner
& U) o4 k; f  H9 Q+ @/ B盘角曲四 (盤角曲四) pán jiǎo qǔ sì - bent four in the corner
7 p- L' B, x" I2 l$ D抛劫 (拋劫) pāo jié - throw-in ko
8 S- K( ~  i' Y8 `配合 pèi hé - coordination*9 _  p/ a9 P7 l; K
碰 pèng - attach to the side' P; Q- _7 [* C# U. W
便宜 pián yí - profit*
. B3 ]; v3 d' o6 P骗着 (騙著) piàn zhāo - trick play, hamete" ]# K+ `9 i( `: I0 V
平衡 píng héng - balance*
8 V3 x4 t* {8 C6 [( p0 I. c破 pò - break*. |' f" E, g! R* _1 y: ~/ Z4 p5 h
剖析 - pōuxī dissection / self-analysis6 ~: a, n$ d  E+ L
破解 pòjiè - solution, answer to a problem*
+ Z/ d$ l2 p2 E2 P0 x% k扑 (撲) pū - throw in
. k1 D! L2 h# Y( Z1 K( S+ L/ @葡萄六 pú tao liù - rabbity six
' j0 [0 b6 a2 N# N; U$ a7 Y谱 (譜) pǔ - game record% F  u& z) J' [
普通 pǔ tōng - common*! j6 ~1 y- g4 \+ S
[edit]
2 V" z! V, W: R1 @, Y5 G% C* VQ9 A; z* i! v% Z. P" |
欺着 (欺著) qī zhāo - trick play, hamete
8 K0 [- A* Y! p7 |# a" d7 V7 v棋板 qí bǎn - go board
$ D4 n) i9 O. [) s4 {# R. p1 b棋风 (棋風) qí fēng - playing style
) q5 R2 i, J; h1 b  _- o$ @棋盒 qí hé - stone container
/ q- s# S% W; }  Y棋筋 qí jīn - key stones4 V5 L5 z: X: J
棋精 qí jīng - key stones
1 h( I% h* f+ D9 G/ \& l% f棋理 qí lǐ - go theory, C( r3 m- A* G! e' f
棋力 qí lì - strength in go
6 Y) u8 Q  q- b. W5 K3 I棋盘 (棋盤) qí pán - go board
: k) z6 A4 q) j- g$ I( X8 |6 ?棋谱 (棋譜) qí pǔ - game record" r, N" e( i8 C
棋石 qí shí - stone+ `( ~; s, f) F8 b
棋手 qí shǒu - player*
" P, q, e' j0 q" t& C7 V棋书 (棋書) qí shū - go book
+ t& ]& L' y: ^2 K, k棋院 qí yuàn - go institute
2 w3 K: |3 s2 u' `/ R* z棋形 qí xíng - shape
" n3 e# i& w8 G棋钟 (棋鐘) qí zhōng - clock*' P6 P7 T1 R% Z. x( {8 g5 V
棋子 qí zǐ - stone; D- [5 x+ I: Y! |9 c
弃 (棄) qì – abandon, to discard, throw away8 ?, M/ U2 m5 P9 `0 r3 r
弃子(棄子) qìzǐ - sacrifice
! e* o* r& |2 u( \- \) a气 (氣) qì - liberty
& i5 [9 a8 o* b1 f2 M. N气合 (氣合) qì hé - fighting spirit# Z8 {/ U; ^% Q7 g- v! t2 V  ^
气紧 (氣緊) qì jǐn - shortage of liberties+ s, Q* l/ W; k4 K; y
前 - in front, before*
! {# E. ~% k' Y# x. s. ~0 p7 k浅消 (淺消) qiǎn xiāo - erasure: s' y" y. a- D$ J
墙 (牆) qiáng - wall*+ K! S, D! O9 L) S$ R3 E
强 (強) qiáng - strong, `2 n1 D( |% T2 ], N
墙壁 (牆壁) qiáng bì - wall*
" j( j; O# q- r) c; x强棋 (強棋) qiáng qí - strong group( V" S* u. @& X
巧手 qiǎo shǒu - clever move5 P: u7 T# ~% G: o* U7 i( ~' M
巧着 (巧著) qiǎo zhāo - clever move# `0 ?9 f7 r1 [
切断 (切斷) qiè duàn - cut*
; r. M9 F3 _2 c% b' k7 X侵消 qīn xiāo - erasure
% _; K' o  l- i/ c7 w6 V  g, ?轻 (輕) qīng - light*
7 j* v, m$ f( F6 C侵入 qīng rù - invasion
& \* g" o7 ]2 A) r' j% G轻盈 (輕盈) qīng yíng - light*
5 q, O& t2 E. y5 }# s求活 qiú huó - make life
, ^' D% B" j5 [  j, D5 |曲 qǔ - bend2 z2 {6 E  x* _- G) y
曲尺 qǔ chě - carpenter's square
0 J" g% t4 E; `. O# {% @8 m# c# w' W曲三 qǔ sān - bent three
- S' Q  ]( F6 n4 E$ j8 F. U曲四 qǔ sì - bent four# h, F4 K  v8 m+ t* |
觑 (覷) qù - peep
" e/ Z) r& U5 d' m) E权利 quán lì - privilege, _( `8 g* D+ c- v/ f' l$ q
确认 quèrèn - confirm/verify (indicates a diagram showing why the correct answer works)*
# h# e  B8 m5 Z) E0 g( u! g
& B4 {& ^5 m% e  v0 W; u, d, {# u8 J6 F& |
R0 J# v! G, i  Y! h. _
让子 (讓子) ràng zǐ - handicap' r2 K6 z. l) `6 O; P
让子棋 (讓子棋) ràng zǐ qí - handicap game- @1 N. ?" o' s' N8 @
认输 (認輸) rèn shū - resign*
0 E$ P4 M9 I3 T) G+ D弱 ruò - weak*
6 P0 s( n4 v$ O) c弱棋 ruò qí - weak group
( I  `, I  a) E. Q* ~$ B0 P+ n- P( B8 j
8 `8 D9 N# x: p. j% a  n) M  d$ F( H, B% f9 i
S. [, X$ d6 u7 i% v/ F
三间拆 (三間拆) sān jiān chāi - three-space extension% B9 D8 v) T1 p% \
三间跳 (三間跳) sān jiān tiào - three-space jump
* C8 m: O; S/ {; H- W& Z5 I, p三劫 sān jié - triple ko2 z* o5 R# d3 J, Q
三劫循环 (三劫循環) sān jié xún huán - triple ko
% N. `& E7 i1 @2 d, J/ _& ?) |. q三连星 (三連星) sān lián xīng - san ren sei
$ e, K5 M; H2 D) w三目正中 sān mù zhèng zhōng - center of three stones2 d5 N; j: S+ s2 s9 |5 q
三三 sān sān - 3-3 point1 B4 e: Q7 F$ ^  T8 P: Q
三手劫 sān shǒu jié - two-move approach ko& z1 Y% m2 }8 I% r. _, h, `
三子正中 sān zǐ zhèng zhōng - center of three stones( p& _9 `. p1 \* L2 }
杀 (殺) shā - kill*8 {/ l! j$ R2 [  x4 A" k3 d3 Z
杀棋 (殺棋) shā qí - kill" }+ R6 `  J: G' @. A
杀气 (殺氣) shā qì - capturing race
, _, p/ Y2 z" W. f上 shàng - upper*
/ h( k1 o2 Z9 S% F( z上级 (上級) shàng jí - advanced level*+ i' b% n% w, F, M0 H
上下同形 shàng xià tóng xíng - symmetrical position
9 \9 D& |- m/ n稍 shāo - somewhat; a little*$ U: t& K7 Q& K& z+ S
伸气 (伸氣) shēn qì - increase liberties7 |0 Q: Q+ V0 ]* r1 b" i
伸腿 shēn tuǐ - monkey jump
, K6 G1 Z) p) m7 `' g5 |; M生死劫 shēng sǐ jié - all-dominating ko
0 X% z; k( T, U胜 (勝) shèng - win*
+ o% f3 O; o' w: `) m( w$ c( D胜负手 (勝負手) shèng fù shǒu - all-or-nothing move
; n+ o2 R: T; {- f2 Y" h胜着 (勝著) shèng zhāo - winning move4 K% s; i: Q( k# R, r* T5 }+ V
失败 (失敗) shī bài - failure*0 Z5 x/ n0 j+ v2 Y3 z( k/ c& l3 X
实地 (實地) shí dì - solid territory/ G2 }' l( X5 e( _$ R& q
十番棋 shí fān qí - ten-game match0 K" ?' N1 }% ]
实接 (實接) shí jiē - solid connection8 b% u" f' ^0 t! Z* D
石塔 shí tǎ - two-stone edge squeeze1 B! F: O, @2 n9 K5 L: z
实战 (實戰) shí zhàn - actual game situation1 B% Y( o' k. z
实战手 (實戰手) shí zhàn shǒu - situational move
. S8 ~7 V- ]" f势 (勢) shì - influence*9 x- S% ^1 r4 Y; G9 C
室 shì - house; room*
" f2 k7 R* n6 ~. S2 D% J" p( |. k" {4 U势力 (勢力) shì lì - influence*
8 h5 {. ]3 u- y, {试应手 (試應手) shì yìng shǒu - probe
/ y5 I! x6 x" P9 y收官 shōu guān - play endgame
3 `# a9 ?6 ~$ q% j, q/ v收官子 shōu guān zǐ - play endgame
& Q' E8 P* M1 `4 D$ U! v0 Z收后 (收後) shōu hòu - last play3 Z: N3 o4 a+ N! C+ W
收气 (收氣) shōu qì - reduce liberties9 E% Q6 ?& O* ^; k3 R) R
守 shǒu - defend*
6 }0 O  k/ a: ]1 B9 N& b2 Y手 shǒu - move6 I- o9 y  }1 l, W8 x9 W. D
手段 shǒu duàn - technique*6 ]' A. q3 q0 Q" _  X
手割 shǒu gē - reorder sequence
8 h4 V% _0 [3 @; {守角 shǒu jiǎo - corner enclosure0 [6 k: j4 f# {( n( u2 t
手筋 shǒu jīn - tesuji0 [/ e" K; V4 d9 W0 ^
手顺 (手順) shǒu shùn - sequence) Y* g) j" H' I; y. d
手谈 (手談) shǒu tán - hand talk/ `$ R! M) u5 M4 U
授先 shòu xiān - one stone handicap
1 d; e7 H' w4 x授子 shǒu zǐ - handicap
- U9 p6 A8 q, i4 J5 @2 w4 [/ ^5 w授子棋 shǒu zǐ qí - handicap game
/ m( T' `" G2 ?. i书 (書) shū - book*
& m+ @) \7 F; e输 (輸) shū - lose*3 K3 ?$ G* g/ v) |" [
书本 (書本) shū běn - book*
2 n- V8 P' |. ?数目法 shǔmùfǎ - territory scoring8 y) s2 W& d: j2 w2 B! k
数子法 shǔzǐfǎ - area scoring3 z' k: g% e3 c+ x) h/ [
梳形 shū xíng - comb formation& @: w# b! ], B% i+ w( v; s
梳形板六 shū xíng bǎn liù - comb formation
5 U6 K1 j" F# V; l双 (雙) shuāng - bamboo joint
+ W; I' L8 R9 l. S' [双吃 (雙吃) shuāng chī - double atari
0 w& V# ^3 f1 T, W; ^双打 (雙打) shuāng dǎ - double atari
. {2 o# L; c: b& @7 m双打吃 (雙打吃) shuāng dǎ chī - double atari
' B' M' W4 \! Y& X双倒扑 (雙倒撲) shuāng dào pū - double snapback
+ N/ b! Q3 D$ `! ]2 S双方 (雙方) shuāng fāng - both sides*
% M/ S# n  l; {( B/ q双飞燕 (雙飛燕) shuāng fēi yàn - 4-4 point double low approach
1 E: x  B0 ~7 [. V, G. I双挂 (雙掛) shuāng guà - double approach- A$ V0 j! ^. F/ f6 P
双虎 (雙虎) shuāng hǔ - trumpet connection
( r, C5 v/ R! ~双活 (雙活) shuāng huó - seki
6 w( h2 v4 ~) j9 t双叫吃 (雙叫吃) shuāng jiào chī - double atari
' k3 Q0 e4 H* w+ s9 j双劫 (雙劫) shuāng jié - double ko  ~. x6 g0 [) s
双征 (shuāng zhēng) - double ladder
! T! k" e$ \- P2 ?+ L0 @$ D+ K5 t顺序 (順序) shùn xù - sequence*
9 q7 d' i1 D1 n8 c3 y死活 sǐ huó - life and death
* T' T0 @' ~" ^" g9 I死活题 (死活題) sǐ huó tí - life and death problem
% M' a, ~5 |" u) H' @, A死棋 sǐ qí - dead group
% r( m  |& Q) k3 {死子 sǐ zǐ - dead stone+ L% H& u; u5 y8 R
四间拆 (四間拆) sì jiān chāi - four-space extension" g# b& h9 q& ]. {  r6 B
四角穿心 sì jiǎo chuān xīng - occupying four corners and center
3 {; {& I6 {% F0 q四劫 sì jié - quadruple ko
! W" ]! U" E, I3 @( K3 S四劫循环 (四劫循環) sì jié xún huán - quadruple ko% |0 Z% |9 T& P
四连星 (四連星) sì lián xīng - yon ren sei
; v1 y% r3 T- R1 M! N5 V( c松 (鬆) sōng - slack*& {, l& I. B" C/ X7 ~1 i
松气 (鬆氣) sōng qì - increase liberties! b3 L+ U: P* G1 t( F# _
松气劫 (鬆氣劫) sōng qì jié - approach ko4 A) ~: g$ F! r7 X
俗手 sú shǒu - crude move/ u% Q; o. [. o9 |# i% \6 W
随手 (隨手) suí shǒu - hasty move8 V4 b8 ~" p  N
随手棋 (隨手棋) suí shǒu qí - hasty move
( l5 F; P% m1 S0 |/ S$ z! a损 (損) sǔn - loss*. h+ V/ u. a- L
损劫 (損劫) sǔn jié - losing ko threat
  f" g! I+ X4 X0 k损失 (損失) sǔn shī - loss*
( ]+ @3 ~6 i; i  m5 X8 F顺序 (順序) sùn xù - sequence*' i* {8 U6 P1 R
$ F' f* p, j! [" v% o( _1 t
. C) f# O) E+ ?( W7 n, m
T) v, B' b- `# u, j% q: W) |
台象 tái xiàng - Tower$ s4 w6 ~% z7 @0 i
弹性 (彈性) tán xìng - flexibility*
/ X* D$ F5 R- i: Y1 @6 Y搪 táng - block*
( ]% ^, U9 U7 t& p套劫 tāo jié - two stage ko
7 P6 u# e7 ^( f9 {( x/ n0 C逃 táo - escape*
% ^9 w& ^7 r! ^. v0 a逃遁 táodùn - to escape, to run away, flee*# o; |6 k: O! p$ p: Y
逃生 táo shēng - escape*
- \( j4 R% m% ]0 y2 ]腾挪 (騰挪) téng nuó - sabaki) ~6 V3 R/ t' ~7 b2 [7 @% u5 @" [
提 tí - remove from board
" b; G1 }+ }* m: _4 c3 i提劫 tí jié - taking the ko
* [' }: H+ ]: {1 _* p提子 tí zǐ - remove from board+ Y7 M0 ~( p; M- `: o: E6 P
天王山 tiān wáng shān - tennouzan
; G7 s% E, t) M7 L& F: \天下大劫 tiān xià dà jié - all-dominating ko
- O5 v7 f5 u0 u( P* F天下劫 tiān xià jié - all-dominating ko0 D1 Q! P4 c* }; Q
天元 tiān yuán - tengen6 M8 W6 d) p9 {7 T- n% ?
跳 tiào - jump*  r  K& B5 J& b
贴目 (貼目) tiē mù - komi
, s, u7 R/ {$ R) W: i" }# z8 {铁柱 (鐵柱) tiě zhù - iron pillar*$ `3 t  ]$ x4 y( G) G* T" l
挺 tǐng - push up; stand*
' F8 F& s  n$ e* Y投降 tóu xiáng - resign*1 C& Z8 |2 X& W; o6 `3 a6 ]) e
投子 tóu zǐ - resign& ^$ b( }; r; j1 ~" A, d1 O% _
透点 (透點) tòu diǎn - placement
) ?* \: q" z. P/ {! e; |图 (圖) tú - diagram*1 q! k5 U, B: Q6 P4 v; U) M
退 tuì - pull back
. {/ f7 ^  H- j2 B3 B2 l托 tuō - underneath attachment9 G* u) q. u" i7 C7 N9 D. a
脱出 tuōchū - escape, break out2 q. L/ G! j! Z- z* _
脱骨 (脫骨) tuō gǔ - under the stones
6 e1 ]  X; G' s5 h脱先 (脫先) tuō xiān - tenuki
  ^- D% q1 f- M, Q/ T3 I  e- k) D
" d& H! [; f/ h' D: e6 l) O' V  S0 e# Q$ s. N
W" x- j# S, |  X$ ^2 Z
挖 wā - wedge
( ]9 q0 d. p0 s# M7 I外目 wài mù - 3-5 point
+ q3 c  y, o3 N$ Q外气 (外氣) wài qì - outside liberty
2 \) L: |; y, w1 E) u弯三 (彎三) wān sān - bent three- Y( d% G$ y/ [: Z3 \. H# ]
弯四 (彎四) wān sì - bent four
* b, b! y0 S( N( F/ j  g' T0 o1 m0 i万年劫 (萬年劫) wàn nián jié - ten thousand year ko" [! ^9 q2 s0 g
围 (圍) wéi - surround*0 c5 L1 t5 s' G' z( |! o6 u
围棋 (圍棋) wéi qí - go
5 R. I6 w# K& b! S尾巴 wěi bā - tail*
! }% I! r, D; O. ?0 Q' }味道 wèi dào - aji
  u* F, i0 N8 _- ^' q9 X文凭 (文憑) wén píng - diploma
% _+ J- r8 u1 G稳当 (穩當) wěndang - stable; firm*
7 k3 ]( y) O. ^3 l. a8 D6 E+ X问应手 (問應手) wèn yìng shǒu - probe
: X9 M6 n7 D* o+ B/ t' J乌龟不出头 (烏龜不出頭) wū guī bù chū tóu - crane's nest
1 k9 a1 V: x- ?% ?! }无理 (無理) wú lǐ - overplay+ q& ^4 g% R: X1 y1 C
无忧劫 (無憂劫) wú yōu jiě - picnic ko
$ U3 L8 A( U- F( d五子棋 wú zǐ qí - gomoku narabe; ^( x% Z4 n+ b/ V7 L
五间拆 (五間拆) wǔ jiān chāi - five-space extension. _: `+ ~) ?  Y$ l3 T* r
五连星 (五連星) wǔ lián xīng - go ren sei
  V* P6 A- p" s5 ~+ G& ?, g! B( F五五 wǔ wǔ - 5-5 point+ L# m2 b1 j$ }# s
! m$ y: Q4 L7 E8 \! c. c
3 Z6 ?% z! K" |% ?( A9 h
X# d: b2 N& w  q( c" g
细棋 (細棋) xì qí - close game
" p0 y1 X7 R1 F3 m瞎劫 xiā jié - false ko threat$ V' j0 o5 j# p8 C: u9 }3 Y
下 xià - lower*
/ H1 H+ Y1 M5 M! ]下法 xiàfǎ - method*# P1 x. X7 L% }. s4 w1 ?- u
先 xiān - before; first*
- j% E) _  m! v( L先手 xiān shǒu - sente
1 O. z7 {) c& |' s4 ?# e9 s先手劫 xiān shǒu jié - a ko in which the player makes the first capture
0 N8 d; c8 t3 W先手利 xiān shǒu lì - forcing move
: o, n# k+ @% h7 L! G8 x先中后 (先中後) xiān zhōng hòu - sente with hidden gote1 i: p- z4 J( \: j, _
陷阱 xiànjǐng - a trap*
1 d. y! j8 t0 r8 z4 l1 j% f' l象步 xiàng bù - elephant's move
( l- O7 n3 v9 A7 R象步飞 (象步飛) xiàng bù fēi - elephant's move
' Y# M5 j/ t3 r象飞 (象飛) xiàng fēi - elephant's move+ z9 V- R$ P' z/ k+ I
向小目 xiàng xiǎo mù - facing 3-4 points
% K4 A1 V! N# S: \0 t象眼 xiàng yǎn - center of elephant's move
- R# h) L6 _5 w! X8 o0 g! a- P& Y/ n消劫 xiāo jié - ending the ko. {& v% `1 m; l0 h6 e) W
小 xiǎo - small*
* W  G7 y$ q0 z* R7 e小飞 (小飛) xiǎo fēi - knight's move
6 Y6 E9 M- w9 s9 L% y& {, R小尖 xiǎo jiān - diagonal! S/ t9 Y2 ^0 P. i# W" p
小林流 xiǎo lín liú - kobayashi opening
2 q9 G% N* S* a% |: v小目 xiǎo mù - 3-4 point  R6 {2 f& E' G4 S/ a
小盘 (小盤) xiǎo pán - small board (13x13 or smaller)! f6 P) m& D  z. H3 L
小棋盘 (小棋盤) xiǎo qí pán - small board (13x13 or smaller)0 G  \) V) t  w/ f" W" s
小伸腿 xiǎo shēn tuǐ - small monkey jump. n& T' v; E, c9 z
小猪嘴 (小豬嘴) xiǎo zhū zuǐ - tripod group with extra leg
% `+ l3 `2 c( x: X效果 xiào guǒ - effect; result*
8 i7 |2 K& t3 e0 p! E! f  B. P" n4 D效率 xiào lǜ - efficiency*/ J' E" r7 H8 q! h
新布局 (新佈局) xīn bù jú - new opening0 q' F/ m' a" M
新手 xīn shǒu - new move
5 m/ T$ b% A' ^8 Q星 xīng - star point
  s8 L( u/ j6 C: b6 N星位 xīng wèi - star point
$ f2 R% @6 ]& A& c1 G$ j形 xíng - shape*
8 J2 i7 O& o8 [; R形势 (形勢) xíng shì - situation*0 Z& q: A6 j7 Z! m: X0 s" [! m
形势判断 (形勢判斷) xíng shì pàn duàn - positional judgement9 K5 V+ N9 Q: j) B5 `1 u. i
形状 (形狀) xíng zhuàng - shape*
" F3 k  e9 e, O: d秀策流 xiù cè liú - shusaku opening
6 a. r8 P2 }# p! P! h9 c) C虚手 (虛手) xū shǒu - pass) X) Y7 e- a3 X5 C0 M: m# G
虚着 (虛著) xū zháo - pass3 k0 G) V, C* ?" j4 y
序盘 (序盤) xù pán - opening, w- {% @3 C4 L, L& M
学生 (學生) xué shēng - student*0 Q; N# C& Y9 @, O7 u0 o+ k
雪崩 xuě bēng - avalanche*% P9 k, C) T, ~% R; R5 `8 ]7 X
循环劫 (循環劫) xún huán jié - double ko
3 q" |( [3 e9 a& I
! g5 n' W% p1 r0 i5 A1 Q( g
8 }5 L; {3 }) t0 z1 dY
/ H. c+ Z% V; [1 G# N5 S3 X. f压 (壓) yā - push down*
! F+ [9 m; h/ V# u1 j& `' j压力 (壓力) yā lì - pressure*
+ ?4 \/ i3 _0 Z# y. e* J延气 (延氣) yán qì - increase liberties
7 A: |0 o. x5 [5 T+ p眼 yǎn - eye*
$ x- j0 }8 R$ ~2 a$ `+ y眼位 yǎn wèi - eye potential; eye space5 J: v8 [7 t  g; r
眼气 (yǎn qì) - eye liberties
& y3 ?: b: t7 m  N( Q" K( h眼形 yǎn xíng - eye shape; eye space+ Y6 t2 z; a2 {4 ]+ L
妖刀 yāo dāo - magic sword" _. ?8 B' P9 q
摇橹劫 (搖櫓劫) yáo lǔ jié - double ko
9 d- }8 \2 f* ?+ X, K( @要点 (要點) yào diǎn - vital point
- k0 F9 _4 a. Q9 w2 h3 N3 k' O要子 yào zǐ - key stones
" \$ w3 E5 T( Z, G% K6 a业余 (業餘) yè yú - amateur*
9 @; Y% }3 e5 w2 l3 r  K一方地 yī fāng dì - one-sided territory# d# [( R$ W. C0 j
一间拆 (一間拆) yī jiān chāi - one-space extension  g* O  @: _! M" l; _2 W
一间跳 (一間跳) yī jiān tiào - one-space jump
6 S$ q8 f( `4 Y! K6 Q一手劫 yī shǒu jié - direct ko/ ?/ R! m9 I8 r6 N
一子解双征 (一子雙双征) yī zǐ jiě shuāng zhēng - dual ladder breaker
3 W" J! r% T' T+ ^" V; |' f( M疑问手 (疑問手) yí wèn shǒu - questionable move5 R, ?4 p1 M) i' v- {
弈棋 yì qí - play game*% Y4 T+ V, V$ C
引征 yǐn zhēng - ladder breaker
4 ^$ [3 F* b; j' E赢 (贏) yíng - win*' I, ^) ~. p! P( z6 q' [) x! m
应氏 (應氏) yìng shì - ing's
" ]. w4 A9 v! }7 p硬腿 yìng tuǐ - first line descent
' l! V5 ^/ i/ C) E3 P3 `优势 (優勢) yōu shì - superior*
  w- Z( D/ y! K7 }有利 yǒu lì - advantageous*
* P4 B" {8 [4 I: |, d9 B! `" r4 G有眼杀无眼 (有眼殺無眼) yǒu yǎn shā wú yǎn - eye kills no eye
8 g  Z' C1 v4 w* `6 S有眼杀瞎 (有眼殺瞎) yǒu yǎn shā xiā - eye kills no eye
* i# m2 d5 V, J' I右 yòu - right*& h  c- g( ^+ ^$ A% d7 m+ i* a
余味 (餘味) yú wèi - aji* ?9 i. i$ J. T) c3 T
愚形 yú xíng - dumpling shape* q; p8 F" Y( K! e0 W
宇宙流 yǔ zhòu liú - cosmic style
% D2 F8 T. B; _7 t1 R" _) N原则 (原則) yuán zé - principle*
7 F# E: g' c8 I8 o( i院生 yuàn shēng - insei% r; ~# p- _- x5 S: J& X6 `! m) V9 u
( z1 l" r; D5 R+ N4 S: U8 X4 K

% O* M7 Z: [, vZ( x: q, p: H' W2 \: ]
枣 (zǎo) - jujube (Chinese Date Wood)*
  u( ]0 ^+ {0 b' I扎钉 (扎釘) zhá dīng - iron pillar*1 X, x8 g/ S1 m3 ^
长 (cháng) - stretch( v$ _9 `* v0 h! W5 D
胀牯牛 (脹牯牛) zhàng gǔ niú - oshitsubushi- H; O$ o' F4 U% b( l) V
胀死牛 (脹死牛) zhàng sǐ niú - oshitsubushi
9 E! L; q8 h$ ^着 (著) zhāo - move; d" z1 h$ N4 r* _6 _' r+ a, y
真眼 zhēn yǎn - real eye
2 w" d* B4 C  e7 [5 `: o* P  f镇 (鎮) zhèn - capping play0 s- o7 m$ O7 K7 T/ L8 |$ I, F. N5 t' _
镇神头 (鎮神頭) zhèn shén tóu - dual ladder breaker
0 k, J8 A7 b* Z) F/ b: T镇头 (鎮頭) zhèn tóu - capping play
) I" i' x  i; W/ i* L证 , 证书 ; zhèng, zhèngshū - (Dan grade?) certificate, rank diploma2 e3 I& I& ]# e& U  U3 v  n, K
征 zhēng - ladder- A( z: R  M3 }
争棋 (爭棋) zhēng qí - official challenge match) R: P3 v# @, O0 I' G! i' ?
征子 zhēng zǐ - ladder9 d! y: X9 ^  G# _4 b  u
征子劫 zhēng zǐ jié - ladder ko% u0 t" w& S8 d1 B6 y8 T! k  x
整体 (整體) zhěng tǐ - chain
/ ?8 u$ u0 ^2 T8 o5 C2 O9 \整型 zhěng xíng - settle$ h1 b. w: P0 ]$ {  {7 d
正解 zhèng jiě - solution*
, N4 R* Y3 G: W; q正确 (正確) zhèng què - correct*6 k+ i* T3 z3 u1 P1 O& v
证书 (證書) zhèng shū - certificate*
0 i% ?, m& |5 t' b- f9 s正着 (正著) zhèng zhāo - proper move$ Y1 W& ^' m3 W
指导棋 (指導棋) zhí dǎo qí - teaching game
! y6 u( `% ^: w$ S8 H; }: h- t# ?/ q直二 zhí èr - straight two( u' H% {9 t, Z- }1 j) T/ ?
直三 zhí sān - straight three
4 Y7 @: j5 n3 K直四 zhí sì - straight four6 x9 R4 L& I# g5 |: ^- ^
职业 (職業) zhí yè - professional*
* B5 X" P- o8 ^, ]9 k2 A3 D只此一手 zhǐ cǐ yī shǒu - only move
. Y: \8 `. ]; Z1 ^  [. M! r治孤 zhì gū - managing isolated weak group' {& T" z* w( F/ x% h
中 zhōng - center*  n2 p7 a  |# P# N# d- Q% q( s# s) n4 K
钟 (鐘) zhōng - clock*6 f0 o3 e( ?$ H  t
中腹 zhōng fù - center*
( L/ U+ X# M0 y; p; ]1 }中国流 (中國流) zhōng guó liǔ - chinese opening6 f& }% _  t* w7 p* v
中级 (中級) zhōng jí - intermediate level*
2 B8 [$ p2 K6 y: s终局 (終局) zhōng jú - end of game* W5 p. D- D' V
中盘 (中盤) zhōng pán - middle game2 b/ G! h5 i9 Q
终盘 (終盤) zhōng pán - endgame9 A! R" _  [  q! f& p7 l  j6 L
中心 zhōng xīn - center*
+ }0 x8 P9 E) }2 U; b# z中央 zhōng yāng - center*
: x6 a0 R1 H6 D) p% _中原 zhōng yuán - center*: u  a7 {2 k% F5 K% M; W
重 zhòng - heavy*
6 @" ?# u( J0 \9 M, ^主动 (主動) zhǔdòng - (to take the) initiative*( b9 B8 D" y. f4 }2 c# @
专业 (專業) zhuān yè - professional*
3 H/ ~5 ^( P$ t& U1 u' ^( g5 N转换 (轉換) zhuǎn huàn - exchange*
8 L) R+ v0 K% E! {7 o装倒扑 (裝倒撲) zhuāng dào pū - a move that threatens a snapback8 f" Q& H9 D% b& k
装劫 (裝劫) zhuāng jié - a move that threatens a ko9 l9 `) B3 {& C8 c. {$ t
撞气 (撞氣) zhuàng qì - reduce self liberties
* J- t3 A. ~* {5 x) F追 zhuī - chase*& Z+ D2 Z9 ]9 J7 o' h# U
追捕 zhuī bǔ - chase*
' T  T) K% @8 w8 {' P子 zǐ - stone; unit in chinese counting( A( j: L- x" U4 @+ z: G6 D- k6 r& x
自然流 zì rán liú - natural style; P* R+ [% g% y" I) O
自杀 (自殺) zì shā - suicide*$ u0 u" X) D7 k& I5 Q/ T
左 zuǒ - left*
8 \, K. X8 K* y" X左右同形 zuǒ yòu tóng xíng - symmetrical position  M2 x: Q1 c! i+ \1 ?
做活 zuò huó - make life
) Z+ G4 l/ x) Z% B$ A做劫 zuò jié - create ko
* N, C+ c& _( e# K6 ~- E作战 zuòzhàn - combat*4 _  v* d$ E$ [% q% ?
做棋 zuo4 qi2 - 'arranging stones' - phase for counting (Chinese Rules)4 P# V0 i: K3 p; c! w5 K7 a# M$ M
老柳教车
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发表于 2015-6-1 14:46 | 显示全部楼层
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